Five Punishers down, and one quarter of the way through the Punisher Plan, I have begun to see patterns emerging from my fights, and I need to address them.
First, I like flying. It may sound obvious, but the reason I want to pvp in a frigate is because I enjoy the speed and manouverablity as compared to larger ships. I don't feel any need to be the fastest ship in the system, but I just don't enjoy fits that limit my ability to zoom around.
Given that I like to play that way, I need to actually start playing that way. Right now I mainly try to cling to my target like some kind of burr so he can't get away. But frankly, my targets trying to escape would be a huge step up for me right now.
I'm going to grab a few Executioners, equip them with mwd and pulse lasers and go ratting. I'll practice manual approaches and keeping range while I whittle them down. Hopefully this will improve my piloting skills.
Right now, I don't have any; T1 guns and ammo do not cut it in pvp, especially when you are fighting larger ships (more on that later).
In order to use T2 weapons, though, I need to commit to lasers or projectiles. In the end, I have decided to go with lasers, in part because I enjoy them more, but also because I am not interested in flying non-Amarr ships. Althought the Punisher gets no laser bonus, many Amarr ships do, and investing in energy turrets and support skills will pay off when I fly those ships.
That said, I am very glad that I took the time to experiment with projectiles, and I would never fault someone for using them on a Punisher.
My fits are getting more expensive, and will become even more so with the move to T2. Whereas I was paying less than a million ISK per ship lost, that is no longer true and I'm guessing that I will be into the double digit millions by the time I get properly fitted. My wallet won't support that for too long, and I will need to break up pvp with some pve earnings.
The most effective way of doing that (for me) would be exploration. I have the skills and equimpent. However, I'm going to give ratting a go, as low sec ratting will give me a chance to learn those low sec survival skills that I will need. And, who knows? I might get some good fights out of it.
If anyone can recommend a section of lowsec reasonably near Amarr space that is noob friendly, I'd love to hear about it.
When I look back at my last five "victims", I see:
A (pvp) faction cruiser
A pvp fit cruiser
A pvp fit cruiser
2 faction (pvp) frigates
A pvp fit cruiser
While I never want to turn into one of those guys that only takes fights he knows he will win, I do think I should be looking for fights I can win.
I need to develop the patience and skills to actually survive and earn a living in low sec. This means going on roams, either in low or high security space, to find fights with other noobs. As I mentioned above, recommendations are appreciated.
There are so many skills that you can easily ignore in pve, but which are so important in pvp. I need to hit those skills hard.
First, I need to train Small Energy Turrets 5. Then Science 4 and Thermodynamics 1; if I am going to lose my ships any way, there is no reason not to overheat.everything.
Then, I think, I need to work on my capacitor and gunnery skills. And navigation. Frankly, all of my skills are crying out for attention. But I can try and focus on the most relevant ones right now.
I received an game message asking me if I wanted to join a pvp corp. I have been giving this some thought, and I think I am going to have to decline. While there a number of reasons, the biggest in my mind is that I have no kills. At all. Not even one.
Joining a pvp corp with no kills would feel like marching in a veterans parade without ever having served in the forces - it's just wrong. I need to feel like I actually have something to contribute to any corp that I join, and right now I just don't have that.
I also want to actually make this work on my own - at least for a while - and to know that my first kill was something I earned all by myself. So for the moment, I'm keeping it solo.