Friday, 11 February 2011

Wow. I have a blog.

That's pretty crazy, and something I never saw myself doing.

However, I've started playing Eve Online recently, and I take my hobbies pretty seriously (it helps that Eve is a game worth taking seriously). In the past, I have tracked my hobbies in some way as an aid to improvement. Inspired by the wealth of excellent Eve blogs out there, I have decided to track my performance via this blog as I go from noob to (hopefully) hardened space pilot.

Lots to do here though, starting with formating this blog and getting in a bit of background.

1 comment:

  1. I’ll get the really bad news out of the way first. Like many MMOs, EVE Online seems to have shipped a few months too early. The game is loaded with bugs, server issues and some customer service nightmares. I know that the dev team is currently working to resolve them. In fact, a number of serious issues that existed when I started playing have since been fixed. As of this writing, though, players should be aware that they will probably face quite a few technical issues.

    One of the most serious is a nasty crash bug that causes player’s characters to get “stuck” during transitions. This might cause the character to disappear into the electronic ether, along with all the hard work that went into it (although this hasn’t happened yet). Currently there is no guarantee that CCP will actually be able to rescue them, so caveat emptor. There are also features that were promised that are not yet implemented. These include “Boosters” (basically drugs) that were to make up a large portion of the game’s illicit economy and the in-game web browser that should let you look at player corporation Web