In my last post I linked to FNG's Arbitrator guide, in which he recommended three basic fits; an ab/scram fit, an mwd/scram fit and an ab/web/scram fit. Each fit had a different purpose, and different strengths and weaknesses.
The first fit is an above class killer. The afterburner keeps the sig radius low, and the scram shuts of the mwd of the battleship/battlecruiser you are targeting. Combined with tracking disruption scripts, they (theoretically) can't hit you, and you beat them down.
My problem with this fit is that it is very, very slow. This affects me in two ways. First, I can forget about trying to evade gate camps - I can neither burn out of tackle range, nor burn back to the gate. I just have to hope there is no camp. Second, I have to land pretty much on top of my target in order to catch them, which means belt ratters and mission runners get a free pass.
Ultimately, not the fit for me, despite my love of above class kills.
The second fit is an on par crusher. Designed to kill other cruisers, the scram shuts down the enemy mwd, while your active tank reps the incoming damage. I like this fit a lot, but any frigate packing a web will have complete control over the range of the engagement. Sure, you're capping them out, but it's easy to squeeze off an afterburner cycle through the neuts if you have decent skills. And there are way more frigates out there than cruisers.
The third fit is a frigate gang killer. Packing a massive buffer tank rather than an active tank, the Arbitrator therefore fits a web in order to completely dominate frigates. Sadly, jumping into a cruiser specifically to kill frigates seems pretty dull to me.
So what do I want?
The above fits have given me a lot to think about. I know I want an mwd, both because I'm an active hunter and because I want to avoid camps. But I also want to keep a broad range of targets open to me. I also prefer active tanks because I go on long roams and dislike docking in unfamiliar stations (assuming they are even available).
My starting point will probably be the second fit, because it seems the most balanced of the three, but I'm definitely going to play around with things.
If I fit nos instead of neuts, can I fit a web rather than a cap booster? Would a disruptor over a scram allow me to engage BC's with range disruption script?
I don't know, but I look forward to finding out. I'll have specific fits planned out before I actually jump into an Arbitrator.