Showing posts with label punisher plan. Show all posts
Showing posts with label punisher plan. Show all posts

Thursday, 19 May 2011

Punisher Plan: 4th Quarter Review


I had one major goal coming out of my last review - to destroy more ships than I lost in the last quarter of the Punisher Plan.

I acheived that goal, destroying 12 other ships on my own, and another two as part of a team. Critically, three of my solo victories were above class kills. This allowed me to acheive another of my major goals - to join the Tuskers before their recruitement drive ended.

It's been a very good five Punishers.


Was it worth it?

With 20 Punishers behind me, I am now able to take a look at the Punisher Plan as a whole and ask myself if the process was worth it.

And, in my view, it exceeded all my expectations.

The Punisher Plan:
  • encouraged me to look critically at what I wanted from my ship, and come up with a fit that balanced those (often conflicting) criteria.
  • pushed me to develop the character skills that are most important in pvp - fitting, dps and tanking skills.
  • pushed me to develop the player skills I needed to find and win fights.
  • helped me learn the roaming skills that let me travel and hunt comfortably in low sec.
  • earned me a place in an awesome pvp corp.
  • gave me the confidence and self sufficiency to know that I don't need a corp to pvp.
However, I use words like "pushed", "helped" and "encouraged" for a reason. The Punisher Plan is not some kind of magic formula - buying and suiciding 20 T1 hulls over the course of a day will probably teach you very little. It is very much a case of getting out what you put into it. I put in four months of solo roaming and critical self evaluation, and I am happy with where that got me. The mileage of others may vary.

All that aside, however, I am also a far different player than the one that started down this road, and I'm not referring to skill points. My whole attitude towards pvp has changed; it is no longer something I am trying to do, but something that I'm trying to do better. I see New Eden differently; I play the game differently.

And I mean that in a good way.

I would very strongly recommend a similar approach to any other new pilot trying to learn pvp - providing their motivation is high enough. They would not have to use Punishers, of course. They could do something similar with most T1 frigates - or even T1 crusiers. At the end of the day, the "Punisher Plan" is more about the plan than it is about the Punisher. It's about having a goal and working towards it. 


So, what would I do differently, if I were to do it all over again?

As happy as I am with the results, I now know enough about pvp to recognise that I have a particular way that  like to fly and that I probably started with the wrong ship.

I love tank, especially active or regenerative tank, but I also like having a level of control over the range and speed of the fight. DPS is a secondary concern for me, and I dislike having to pay too much attention to my weapon system once the fight starts - I'm focusing more on cap and tank.

While the Punisher definitely offers tank, it is slow, and has no room for a web. I simplified my weapons as much as possible with the Gatling Pulse Laser (great tracking, zero falloff), but I have missed more than one smooth change over from Multifrequency to Scorch. I suspect that I will love missiles when I get there.

My Punisher fit was a series of compromises. I lacked the tank of other Punisher fits, but could hit over 1000km/s with overheat, and my lasers required less attention than autocannons would have. I would certainly not recommend my Punisher fittings as a general build, and if/when I return to Punishers I will probably re-evaluate my fit.

Taken together, I probably should have started with something Caldari. I may still end up flying Caldari at some point, but right now I lack the skills to do so, and the Amarr T2 ships are beckoning.


What next?

Flying only one ship for several months has taught me a great deal about pvp, but it has left me with a pretty narrow skill set. I now want to mess about with a number of T2 frigates, each building on the new skills needed by the previous ship, to get an idea of what I want to be flying full time. I'll post more on that tomorrow, however.

Wednesday, 18 May 2011

Punisher 20


The hunt:

My instinctive reaction to drones - to try and race their damage - was formed in the early days of the Punisher Plan. Back when I was still hurling myself at mining cruisers I found that my poor gunnery skills could not land a single hit on even the slowest of drones, and I quickly gave up trying. I've not tried to shoot them since.

However, my gunnery skills are now much better than they used to be. I wanted to find a fight that would give me the opportunity to re-test my ability to shoot at drones.

By happy coincidence, I soon found myself scanning down a ratting Rupture. Jumping into the belt I quickly got under his guns and started shooting at his Hobgoblin I's.

And shooting. And shooting.

While I definitely did better than I had ever done before - getting one drone to half health - it was still a pretty pathetic display.

With my cap gone (despite the nos), and the writing on the wall, I attempted to disengage, but that only hastened my end, as it allowed his autocannon to actually land some hits, which soon finished me off.

2011.05.03 17:48:00

Victim: Taurean Eltanin
Corp: The Tuskers
Alliance: NONE
Faction: NONE
Destroyed: Punisher
System: Illamur
Security: 0.3
Damage Taken: 3016

Involved parties:

Name: Krab701 (laid the final blow)
Security: 1.8
Corp: Native Freshfood
Alliance: NONE
Faction: NONE
Ship: Rupture
Weapon: 220mm Vulcan AutoCannon II
Damage Done: 3016

Destroyed items:

Gatling Pulse Laser II, Qty: 3
Damage Control II
J5b Phased Prototype Warp Scrambler I
Small Armor Repairer II
Adaptive Nano Plating II
Imperial Navy Multifrequency S, Qty: 2

Dropped items:

200mm Reinforced Rolled Tungsten Plates I
E5 Prototype Energy Vampire
Imperial Navy Multifrequency S
1MN Afterburner II
Scorch S, Qty: 3 (Cargo)



Post battle review:

Well, I got the test I wanted, but I did not like the results. If I'm going to solve my drone problem then I either need to dramatically improve my tracking (probably through rigs) or find a solution that is not tracking based (such as smart bombs or rockets).

Outside of the typical drone issue, the fight went as well as could be expected. I got under his guns and managed to stay there.


Lessons for the future:

Well, the Punisher Plan is officially at an end. I will write up a fourth quarter review and start setting some goals and plans for the next phase of my pvp career. That probably means that the next few posts are going to have less pew-pew in them than has been typical of the last couple of weeks.

Tuesday, 17 May 2011

Punisher 19.8


The hunt:

I was on a roam through Molden Heath when I was joined by fellow Tusker Kishin Hattori. He was flying his Slicer, and he wanted to collect some loot from out of system, so we left Molden Heath struck out across low sec.

On the way, we spotted a Hawk and an Ishkur on scan. Two different locations, but in the same system. Kishkin narrowed the Ishkur down to a belt and we agreed that we would jump in and take the Ishkur, but that we needed to be fast - the Hawk would almost certainly jump in on us once the fight started.

As we were jumping in from different parts of the system we had to stagger our jumps to land at the same time. We actually made a pretty good job of it, and we landed together. However, the Ishkur was 20+ km from the warp in point. Kishkin's mwd Slicer crossed the distance in a flash, while I overheated my afterburner and tried to catch up.

The fight was well under way when I reached them. I pointed the Ishkur and opened fire, overheating my guns. In return, he turned his attention to me. Kishkin asked me if we should take out the drones first, or try and burn the Ishkur down.

I had about half a second to make a decision, and the deciding factor was cost. On our journey we had been talking about Kishkin's Slicer, and he had mentioned that a properly fit Slicer cost about 40 million. On the other hand, I knew my Punisher was worth perhaps 5-7 million. If the Hawk jumped in on us, Kishkin was set to lose far more than I was. This needed to be fast. I told him to burn down the Ishkur.

The Ishkur was entering armor when the Hawk jumped in. He decided to help finish me off first, but I am a little fuzzy on the details. I think he webbed me, and this then allowed the Ishkur to start doing MUCH more damage with his blasters. My range control had not been great throughout the fight - I had rushed in too close trying to catch up - but it had been reasonable, and I had been tanking the damage reasonably well while my cap held.

Not any more. The Ishkur was entering structure when my hull gave out.

2011.05.02 14:29:00

Victim: Taurean Eltanin
Corp: The Tuskers
Alliance: NONE
Faction: NONE
Destroyed: Punisher
System: Wiskeber
Security: 0.4
Damage Taken: 2443

Involved parties:

Name: ChongDM (laid the final blow)
Security: -3.2
Corp: Rodents of Unusual Size
Alliance: NONE
Faction: NONE
Ship: Ishkur
Weapon: Light Ion Blaster II
Damage Done: 2443

Name: DeMogg Chong
Security: 0.0
Corp: Rodents of Unusual Size
Alliance: NONE
Faction: NONE
Ship: Hawk
Weapon: Rocket Launcher II
Damage Done: 0

Destroyed items:

Gatling Pulse Laser II, Qty: 2
200mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Imperial Navy Multifrequency S, Qty: 2
Scorch S (Cargo)

Dropped items:

Gatling Pulse Laser II
Damage Control II
E5 Prototype Energy Vampire
Small Armor Repairer II
J5b Phased Prototype Warp Scrambler I
Imperial Navy Multifrequency S
1MN Afterburner II
Scorch S, Qty: 2 (Cargo).


Both ships turned their attention to Kishkin as I warped my pod out. I really wish I had been able to stick around, because what happened next must have been some pretty fancy flying.

Kiting both the ships Kishkin proceeded to finish off the Ishkur and drive the Hawk into structure before his cap gave out, causing his point to drop. Taking advantage of this last minute reprieve, the Hawk waped out, trailing smoke and engine fire.

2011.05.02 14:29:00

Victim: ChongDM
Corp: Rodents of Unusual Size
Alliance: NONE
Faction: NONE
Destroyed: Ishkur
System: Wiskeber
Security: 0.4
Damage Taken: 3156

Involved parties:

Name: Kishin Hattori (laid the final blow)
Security: -9.7
Corp: The Tuskers
Alliance: NONE
Faction: NONE
Ship: Imperial Navy Slicer
Weapon: Medium Pulse Laser II
Damage Done: 2786

Name: Taurean Eltanin
Security: -1.6
Corp: The Tuskers
Alliance: NONE
Faction: NONE
Ship: Capsule
Weapon: E5 Prototype Energy Vampire
Damage Done: 370

Destroyed items:

Small Energy Neutralizer II
Caldari Navy Antimatter Charge S, Qty: 106
Damage Control II
Small Trimark Armor Pump I
Light Ion Blaster II, Qty: 2
X5 Prototype I Engine Enervator
Magnetic Field Stabilizer II
Small Anti-Explosive Pump I
J5b Phased Prototype Warp Scrambler I
1MN Afterburner II
Nanite Repair Paste, Qty: 93 (Cargo)
Antimatter Charge S, Qty: 9634 (Cargo)
Caldari Navy Antimatter Charge S, Qty: 1514 (Cargo)

Dropped items:

Caldari Navy Antimatter Charge S, Qty: 212
Energized Adaptive Nano Membrane II
Light Ion Blaster II
Hobgoblin II, Qty: 4 (Drone Bay)



Post battle review:

After the fight Kishkin scooped my loot and the loot from the Ishkur. He very generously gave it all to me, which meant I was not significantly out of pocket for the fight.

I was hugely impressed by the Slicer, but even more so by Kishkin's flying. I would be happy just to survive a 2v1, and Kishkin was beating himself up for letting one get away.

Welcome to the Tuskers, kid.


Lessons for the future:

The truth is that I got frazzled and got too close to the Ishkur for too long. I might actually have outlived the Ishkur if I had not taken that initial dose of blaster to the face.

I am also determined to come up with a better solution to drones. They are my bane, and I'm tired of dying to them. I appreciate that I'm hardly alone here, but I need to come up with an answer. I was determined to try a different approach with my next Punisher.

Monday, 16 May 2011

Punisher 19.7


The hunt:

I was roaming solo through Molden Heath when I spotted a Rupture sitting on a gate. The pilot seemed to be afk, and certainly did not respond when I orbited him and then rammed him.

Now, at first I assumed this was bait, and I went on my way. Coming back through the system some time later, though, the Rupture was still there - and now the only other person in system.

Of course, I could not engage him as things currently stood - the gate guns would destroy me instantly. I tried repeatedly ramming his ship to push him out of gate gun range, but after 10 minutes I had only moved him about 10km and I decided I needed backup.

So a call went out over the Tuskers corp channel, and I was soon joined by Eshnala in her Hurricane. Eshnala soon broke the Rupture into little pieces, but not before I got a few shots in while Eshnala tanked the gate guns.

2011.05.01 09:37:00

Victim: colpunisher
Corp: Warriors in Number5
Alliance: Dragoons.
Faction: NONE
Destroyed: Rupture
System: Illamur
Security: 0.3
Damage Taken: 8850

Involved parties:

Name: Eshnala (laid the final blow)
Security: -7.1
Corp: The Tuskers
Alliance: NONE
Faction: NONE
Ship: Hurricane
Weapon: 220mm Vulcan AutoCannon II
Damage Done: 7764

Name: Taurean Eltanin
Security: -1.5
Corp: The Tuskers
Alliance: NONE
Faction: NONE
Ship: Punisher
Weapon: J5b Phased Prototype Warp Scrambler I
Damage Done: 1086

Destroyed items:

Dual 180mm AutoCannon I
Phased Plasma M, Qty: 155
Damage Control I
Gyrostabilizer I
N-Type Explosive Hardener I
Widowmaker Heavy Missile, Qty: 13
EMP M, Qty: 313
Heavy Missile Launcher I
800mm Reinforced Steel Plates I
Titanium Sabot M, Qty: 157
Warp Scrambler I
Nuclear S, Qty: 100 (Cargo)
Carbonized Lead M, Qty: 600 (Cargo)
Depleted Uranium M, Qty: 400 (Cargo)
Tracking Disruptor I (Cargo)
Small Armor Repairer I (Cargo)
Republic Fleet Phased Plasma M, Qty: 1614 (Cargo)
Proton M, Qty: 7340 (Cargo)
Small Energy Transfer Array I, Qty: 2 (Cargo)
Medium Capacitor Booster II (Cargo)

Dropped items:

Dual 180mm AutoCannon I, Qty: 3
Widowmaker Heavy Missile, Qty: 13
Stasis Webifier I
Heavy Missile Launcher I
800mm Reinforced Steel Plates I
Target Painter I
220mm Vulcan AutoCannon II (Cargo)
Titanium Sabot S, Qty: 100 (Cargo)
Phased Plasma M, Qty: 100 (Cargo)
Republic Fleet EMP M, Qty: 144 (Cargo)
Widowmaker Heavy Missile, Qty: 44 (Cargo)
250mm Light Artillery Cannon I (Cargo)



Post battle review:

This is the sort of thing that makes being in the Tuskers so great. It's not that all of a sudden I stop roaming solo, it's that sometimes you see something that you can't quite handle in the ship you are in. Corpless, you have to just let these things go, but when you have corpmates nearby it's often not too hard to put together something that works.


Lessons for the future:

While I have no real desire to fly battlecruisers, it certainly is nice to be able to call one in as backup.

Thursday, 12 May 2011

Punisher 19.6


The hunt:

Often, while roaming through low sec, I see scanning ships. Sometimes they are on my D-scan, and other times I meet them at a gate. It's largely a waste of time chasing after these ships because they usually have warp stabs and cloaks.

If it's been a bit of a slow day, however, I often try warping in right on top of them, or wherever I think they have warped to, so that I can uncloak them and try blowing them up. It rarely works, but from time to time I get lucky.

This happened to be one of those times. I saw an Anathema enter the system, so I warped to the sun at zero. I don't know whether I got their first and he landed on me, or whether he was there and I landed on him. Either way, we were within a few thousand metres of each other, so I immediately pointed him and opened fire.

Once I had him in structure and it was clear he had no warp stabs I forced myself to switch off the guns. I was a pirate, right? I needed to try for my very first ransom.

I convo'd the pilot and greeted him politely. After a quick discussion with some Tuskers on corp channel, I had decided to ask for 25 million. I knew that his T2 hull was about 20 million (less the insultingly low insurance), and his scanning mods would easily be more than another 5 million, assuming he had Sisters of Eve equipment.

The other pilot then counter-offered 20 million, explaining that he only had 23 million in the bank. Regardless of whether or not he was lying, I was happy with 20 million so I accepted his offer.

Then, nothing happened for what seemed like far longer than it should take to transfer some ISK. I kept pulsing my lasers to keep him in structure, and I told him he only had another 15 seconds to pay up. His response?

"Bye".

And that's when the Loki jumped in.

I knew immediately that I was in trouble, but I still had time to wonder at the silliness of the Anathema pilot. Any backup was highly unlikely to be able to lock me and destroy me fast enough to prevent me from killing him - and my ship was worth a fraction of his! Hardly a win for him. Since he clearly wished to get blown up, I overheated my guns and obliged him. I had to let the pod go, though, as I had other things on my mind.

2011.04.30 22:26:00

Victim: Fredrick Kalirande
Corp: Universal Star
Alliance: HELM Alliance
Faction: NONE
Destroyed: Anathema
System: Meildolf
Security: 0.3
Damage Taken: 3212

Involved parties:

Name: Taurean Eltanin (laid the final blow)
Security: -1.3
Corp: The Tuskers
Alliance: NONE
Faction: NONE
Ship: Punisher
Weapon: Gatling Pulse Laser II
Damage Done: 3212

Destroyed items:

1MN MicroWarpdrive I
Covert Ops Cloaking Device II
Expanded Cargohold I
Analyzer I
Sisters Core Scanner Probe, Qty: 4
Codebreaker I
Small Gravity Capacitor Upgrade I, Qty: 2

Dropped items:

Core Probe Launcher I
Salvager I
Small Shield Booster I
Expanded Cargohold I, Qty: 2
Sisters Combat Scanner Probe, Qty: 8 (Cargo)
Core Scanner Probe I, Qty: 8 (Cargo)



The Loki had landed right on top of me, so I turned into a tight orbit and prepared myself to go down fighting. My guns started chewing into his shields and his guns...

... did not a whole lot, actually. I think it dawned on us at the same time that by jumping in at zero the Loki had let me get under his guns, and while my ability to kill him was in doubt, he clearly did not have the ability to kill me.

As my guns pulled him down to about half shields I start asking for backup in the corp chat, explaining that I had a Loki pointed. The response came back, and a couple of nearby Tuskers started moving in.

Around about the same time, the Loki pilot starts freaking out. Perhaps he's only just noticed my corp patch or something, because he has definitely changed his mind about this encounter. I starts manual piloting at top speed in all kinds of directions, trying to shake me. I respond by manual piloting to stay in range.

Then, all of a sudden, I take some actual damage. A lot of actual damage. When that thing does hit, it hits HARD.

My overview told me that he had finally managed to pull some range, and that's when I belatedly realized that my afterburner was off! With everyone jumping in on top of me I had not needed to turn it on, and in the excitement I had forgotten to do so later.

With the damage starting to pile up, I knew that I did not have a chance to get back under his guns; I was barely faster than he was, and he was too far away. Instead, I overheated my afterburner and moved away, breaking his point.

That was apparently good enough for the Loki, as he warped out of there even faster than I did - fast enough that I was even able to scoop the Anethema's loot.

With great sadness, I told my fellow Tuskers that the Loki had escaped.


Post battle review:

Finding the Anathema was a little bit of knowledge about exploring and a whole lot of luck. I made a pretty rubbish go of my first ransom attempt. I lost control of negotiations and gave him far too much time to arrange backup. I have since seen that other Tuskers have personal ransom channels with default instructions to speed things along. I shall have to look into that.


Lessons for the future:

That night I upgraded the afterburner on my Punisher to T2. It allows me to hit over 1km/s overheated. I'm not letting something like this happen again.

I'm also going to completely revise my approach to ransoms. I'm going to give this some more thought, though.

Wednesday, 11 May 2011

Punisher 19.5


The hunt:

After being accepted into the Tuskers, I immediately packed my bags and returned to Molden Heath, where the Tuskers were campaigning. I swiftly settled into the campaign headquarters and went out for a roam.

Along the way I ran into fellow Tusker nalathil, who, flying a Rupture, asked if I wanted to roam together. This was a new experience for me, but I was keen to get to know my corp mates, so I happily agreed. We wandered around the Molden Heath loop, looking for trouble.

At some point we noticed a Tristran following me. In fact, he had challenged me to 1v1 a few systems back, but as I was chatting with my new corp mate it took me a while to notice.

We quickly agreed that I would wait at a belt for the Tristran to find me, while nalathil waited in the next system. It did not take long for the Tristran to jump in, and the fight was on.

Now, because I was expecting a Rupture to jump into the fight at any minute, I simply pointed the Tristran and turned on my repper. Opening fire was almost an afterthought. However, I soon learned that, compared to frigates, cruisers are SLOW. In fact, there was a real risk that the Tristran would kill me before the Rupture landed. I turned my full attention to the fight, overheating my repper and guns.

The Tristran and I entered structure together, just as nalathil landed. As a result, his opening salvo finished the Tristran, and we both wished him a "gf". He returned the comment, but noted that the fight would have been better without the Rupture.

2011.04.30 21:05:00

Victim: HalbaradKenafin
Corp: Janitors For Hire
Alliance: NONE
Faction: NONE
Destroyed: Tristan
System: Illamur
Security: 0.3
Damage Taken: 1724

Involved parties:

Name: nalanthii (laid the final blow)
Security: -0.2
Corp: The Tuskers
Alliance: NONE
Faction: NONE
Ship: Rupture
Weapon: 220mm Vulcan AutoCannon II
Damage Done: 475

Name: Taurean Eltanin
Security: -1.2
Corp: The Tuskers
Alliance: NONE
Faction: NONE
Ship: Punisher
Weapon: Punisher
Damage Done: 1249

Destroyed items:

Rocket Launcher II, Qty: 2
Adaptive Nano Plating II
Federation Navy Antimatter Charge S, Qty: 106
Small Hybrid Burst Aerator I
X5 Prototype I Engine Enervator
Small Auxiliary Nano Pump I
Cold-Gas I Arcjet Thrusters
Light Neutron Blaster II
Small Anti-Explosive Pump I
Phalanx Rage Rocket, Qty: 24
Small Armor Repairer II
J5b Phased Prototype Warp Scrambler I

Dropped items:

Damage Control II
Light Neutron Blaster II
Phalanx Rage Rocket, Qty: 24
Nanite Repair Paste, Qty: 20 (Cargo)
Federation Navy Antimatter Charge S, Qty: 320 (Cargo)
Phalanx Rage Rocket, Qty: 80 (Cargo)



Post battle review:

The Tristran's last comment stung. After all, had I not had similar feelings from time to time? Should I have offered him the 1v1 he wanted?

Time, though, has given me a different perspective. First, he was a 2009 character looking for a 1v1 against a 2011 character. Any sense of an "equal fight" goes out the window right there. And second, he jumped in on me. You take your victims as you find them. In this case, his victim had a friend nearby. It's a risk we all take when we solo.


Lessons for the future:

I must not get into the habit of fighting carelessly just because I have help on the way. I was very close to going under in a fight that I probably could have won fairly handily 1v1 simply because I got complacent. I need to bring my "A game" to each fight.

Tuesday, 10 May 2011

Punisher 19.4


The hunt:

Another day, another mission runner.

Well, not quite. A transport that made the mistake of being afk in a safe spot.

2011.04.26 18:41:00

Victim: Reuben J Cogburn
Corp: Arcturus Inc.
Alliance: Unknown
Faction: Unknown
Destroyed: Iteron Mark III
System: Avair
Security: 0.4
Damage Taken: 2230

Involved parties:

Name: Taurean Eltanin (laid the final blow)
Security: -1.2
Corp: Strategic Conflicts Incorporated
Alliance: NONE
Faction: NONE
Ship: Punisher
Weapon: Gatling Pulse Laser II
Damage Done: 2230

Destroyed items:

Expanded Cargohold II, Qty: 2


Dropped items:

Expanded Cargohold II



Post battle review:

Not much to say about this one. I scanned him down, jumped in, and that was the end of him. Too bad for me there was nothing in his cargo hold.


Lessons for the future:

Nothing of any real value. Just a kill of opportunity.

Monday, 9 May 2011

Punisher 19.3


The hunt:

Hoping to build on my earlier success in scanning down mission runners, I roamed from mission hub to mission hub, knowing that a scanning ship was never more than a jump or two away.

Using this technique I was able to scan down a Kestrel, and I jumped into the fight as soon as I was back in my Punisher. This was my first fight against a shield tanked frigate, and I was interested to see how it differed from fighting against an armor tank.

I was surprised to find that I was able to control the range. With no plates to slow them down, I assumed that sheild tankers would rig for speed. This was apparently not the case here, though, and I settled into a wide orbit; the extra speed would help keep his missile damage down.

His tank was impressive, and I said as much to him during the fight. I knew this would be, in part, because the local rats also do EM damage, so the Kestrel would have been a fool not to plug his EM vulnerability. For a while it seemed that I might not be able to break his tank, but as he was having equal difficulty against my armor, I stayed where I was and waited to see what the result of this apparent stalemate would be.

Then, all at once, his shield started collapsing. It was so fast that I realised the Kestrel must have been active tanked, and without a nos (and the Punisher's impressive capacitor reserves) he simply lost the cap war. Moments later, the Kestrel disintegrated.

2011.04.26 18:03:00


Victim: Brent Layton
Corp: Active Fusion
Alliance: Cold Fusion.
Faction: Unknown
Destroyed: Kestrel
System: Avair
Security: 0.4
Damage Taken: 4020


Involved parties:


Name: Taurean Eltanin (laid the final blow)
Security: -0.9
Corp: Strategic Conflicts Incorporated
Alliance: NONE
Faction: NONE
Ship: Punisher
Weapon: Gatling Pulse Laser II
Damage Done: 2258


Name: Paradise Cruise Missile / True Power
Damage Done: 1762


Destroyed items:


Small Polycarbon Engine Housing I, Qty: 3
Viscoelastic EM Ward Salubrity I
Small F-S9 Regolith Shield Induction
Sabretooth Light Missile, Qty: 19
Piranha Light Missile, Qty: 500 (Cargo)
Small C5-L Emergency Shield Overload I
Sabretooth Light Missile, Qty: 476 (Cargo)
Warp Core Stabilizer I


Dropped items:


Upgraded 'Limos' Standard Missile Bay I, Qty: 4
Beta Reactor Control: Reaction Control I
Bloodclaw Light Missile, Qty: 500 (Cargo)
Languid Phase Inversion ECM I (Cargo)
Sabretooth Light Missile, Qty: 57


Post battle review:

Another really satisfying battle against an opponent with teeth. I've been very lucky recently, as I have not found it necessary to subsist on shuttles and haulers in quite some time. We each gave each other a "gf" in local, which is unusual for a carebear. He was a good sport and I wish him well.

I'm pleased that I was able to adapt easily from fighting turrets (try to get into falloff or under their tracking, depending on the turret) to fighting missiles (maximise your speed). It's not a weapon system I have much practice fighting. Of course, the strong optimals on lasers make that fairly easy.


Lessons for the future:

Heavy use of scanning ships has opened up a whole new set of targets for me. While, as I mention in my previous post, it is no guarantee of a fight, it has certainly helped recently.

It's also worth noticing that I won that fight because my cap was better than his. In my focus on gunnery and tanking, my capacitor skills are not what they could be. I should probably work on that.

Friday, 6 May 2011

Punisher 19.2


The hunt:

After a number of unsuccessful roams, I decided to have another go at scanning down mission runners.

At first, this was no more fruitful than my roams, largely because targets that I could reasonably expect to stand a chance against on were typically running level one or level two missions, which don't last very long. By the time I had fetched my scanning ship, scanned them down, and got back into my Punisher, and then warped into the mission, they had usually disappeared.

That changed, however, when I hit upon the simple plan of buying multiple scanning ships and leaving one near each mission hub that I liked to visit. A Magnate with cloak and combat probes runs to less than 200,000 ISK, so buying a handful of them was trivial.

With a scanning ship nearby at all times, I had a much better response time, and I was soon able to scan down and jump in on a Thrasher. Activating the jump gate, I found myself coming out of warp just over 10km from him. Turning on my afterburners, I was able to tackle him almost immediately after landing.

I had known, jumping in, that I was not going to be able to out range or out track the Thrasher and this would be a straight up battle of damage against tank. I moved into an easy orbit around the Thrasher and turned on my nos to maximise the effectiveness of my active tank. I also immediately overheated my guns to maximise my dps.

The Thrasher began targeting me, and wiped away my shields almost at once. However, he then ran into problems, probably because the rats in Amarr space tend to be weak to EM, which is the best resist on my armour. His damage reduced, he soon fell to my guns.


Victim: Genix Permafrost
Corp: Republic Military School
Alliance: Unknown
Faction: Unknown
Destroyed: Thrasher
System: Avair
Security: 0.4
Damage Taken: 9852

Involved parties:

Name: Corpior Devoter / The Blood Raider Covenant
Damage Done: 6920

Name: Taurean Eltanin (laid the final blow)
Security: -0.8
Corp: Strategic Conflicts Incorporated
Alliance: NONE
Faction: NONE
Ship: Punisher
Weapon: Gatling Pulse Laser II
Damage Done: 2932

Destroyed items:

Dual 150mm Railgun I (Cargo)
Stasis Webifier I
Phalanx Rocket, Qty: 100 (Cargo)
Medium Beam Laser I (Cargo)
EMP S, Qty: 8377 (Cargo)
Flameburst Light Missile, Qty: 100 (Cargo)
1MN Afterburner I, Qty: 2 (Cargo)
Microwave S, Qty: 2 (Cargo)
Carbonized Lead S, Qty: 100 (Cargo)
Ultraviolet S (Cargo)
EMP S, Qty: 318
280mm Howitzer Artillery I
Tungsten Charge S, Qty: 100 (Cargo)
Piranha Light Missile, Qty: 100 (Cargo)
Small Remote Armor Repair System I, Qty: 2 (Cargo)
200mm Light Carbine Repeating Cannon I, Qty: 4
Radio S (Cargo)
Guristas Copper Tag (Cargo)

Dropped items:

Warp Disruptor I (Cargo)
Standard S (Cargo)
Small Hull Repairer I (Cargo)
Civilian Shield Booster I (Cargo)
1MN Afterburner I
Small EMP Smartbomb I (Cargo)
J5b Phased Prototype Warp Scrambler I (Cargo)
Thorium Charge S, Qty: 100 (Cargo)
Multifrequency S (Cargo)
Small Armor Repairer I
EMP S, Qty: 242
Depleted Uranium S, Qty: 100 (Cargo)
Foxfire Rocket, Qty: 100 (Cargo)
280mm Howitzer Artillery I
Medium Shield Booster I
200mm Light Carbine Repeating Cannon I
Bloodclaw Light Missile, Qty: 100 (Cargo)


Post battle review:

A short, hard fight where things went pretty much as expected. No tricks or subtlety here, just brute force against brute force. Thinking of my last fight, this would be another example of where a tracking disruptor in my (non-existant) third midslot would have been far more useful than a web.


Lessons for the future:

Although I like to centralize my assets, having utility ships in key areas can clearly be very helpful. I suspect that this is something I will repeat when I re-settle; it costs me virtually nothing and offers me targets I would not otherwise be able to reach.

Thursday, 5 May 2011

Punisher 19.1


I have a greater backlog of fights and posts than I need, so I will be upping the post rate for a while.

The hunt:

I had recently been contacted by Dian Lung and we arranged to run into each other for a fight somewhere on the Milal loop. We were both some distance from the loop, so we spent time chatting about fits and what not. She new I would be in a Punisher (of course), but I did not know what she would bring.

After a few circuits of the loop (still not having run into Dian) I noticed a Dramel on scan. I asked Dian where she was, and she was only a jump or two behind me, heading in the same direction (which is why we hadn't run into each other).

I asked her if she thought she was fit to take on a Dram if I could lure him out, and she thought she was, if she had help. Accordingly, I warped to the sun and waited for the Dram.

Apparently, though, my Punisher is pretty terrifying, even when I'm the only other person in the system, because the Dram did not fancy his chances. Instead, he fled the system.

Letting Dian know, I started heading back up the loop towards her. After a jump or so I spotted a Jaguar sitting in a belt, and guessed it must be Dian.

Now, this was not a fight tilted in my favour, in large part because of the Jag's natural resists. However, with some additional rat aggro, this might be something that I could overcome. I jumped in.

I landed fairly close to the Jag and immediately tackled it. I opened fire and began to orbit.

At first, my shots were landing squarely, thanks to my decent optimal. However, I soon noticed my damage fall off a cliff. As we had been talking about the benefits of a web v a tracking disruptor in a third midslot, I was immediately alert to the possibility of a disruptor, and a squint at my overview confirmed this (why do they make such critical icons so small?).

I adjusted my orbit to get in closer, but Dian was now no longer deep into falloff and started doing significant damage to me. On the other hand, I was now within nos range, so I began regenerating some cap for my repair system.

As I had hoped, Dian had some aggro from the belt rats, but it was not enough to make any real difference. Dian may have felt differently, however, because she opened up her orbit to maximise the effectiveness of her tracking disruptor.

At this point, I knew the fight was lost and I turned my mind to finding an escape. With Dian moving at high speed, I waited until she was on the backswing of her orbit before powering forward and overheating my afterburners. Our combined speed was enough to pull me out of point range, and I managed to warp out, leaving a trail of burning fuel behind me.


Post battle review:

Well, Dian certainly made her point about tracking disruptors. Given that she already had the ability to dictate range, a web would simply have been wasted. The disruptor effectively improved her tank, which was far more useful.

That said, I would not have been able to escape if she had been packing a web instead. So it looks like there are some tradeoffs to be made. I would suggest, though, that if Dian had not tried to maximise the disruptor at the end of the fight (when it was clear she would be winning the damage race any way) I would not have been able to get away either.


Lessons for the future:

The results are in, and they are conclusive - T2 ships are bad news for my Punisher. I think I'll avoid them in future.

And when I have a third midslot, I'm trying a tracking disruptor.

Wednesday, 4 May 2011

Punisher 18.6


The hunt:

Looking at my various region maps I realised that there were large swathes of Amarr space that I had never really visited; my roams usually focus on Domain and Tash-Murkon. This being the case, I decided it was high time to branch out, so I planned a roam through the Kor-Azor region.

As I was jumping through low sec I spotted a Navy Slicer on scan, and I quickly narrowed him down to a belt. However, I was pretty sure that the Slicer would be fit for speed and range, neither of which my Punisher could deal with.

I did not want to make assumptions, though, so I asked what  to expect in the Tusker Public Channel, and received confirmation from the other pilots that I would simply be kited to death. Suleiman, on the other hand, pointed out that if I could pilot in such a way that his orbit kept running him into asteroids then I might have a shot.

That's about as good odds as I could reasonably hope for, so I warped to zero. The Slicer was busy with a high level rat, so I a was able to get close and point him. Unfortunately, he was afterburner fit, so this did not kill his speed.

We both started hammering away at each other while I tried my best to prevent him getting range. I overheated my afterburner and lead him towards large asteroids whenever I could.

It was clearly going to be a close fought battle. He was more fragile than I, but had far higher damage. I also missed a switch from Multifrequency to Scorch for a few moments because of my focus on manual piloting, which lowered my overall dps. Not by much, but enough to make a difference in a fight this close.

Finally, as we both entered into structure, he pulled out of range. However, he was rapidly approaching one of the rat wrecks in the belt, so I quickly bookmarked the wreck and warped to the sun.

I used the time in warp to repair my armour back to full. As soon as I landed I re-warped to my bookmark. I had no idea if he would have lingered near the wreck, but it was worth checking.

Landing on the wreck, I was disoriented, so used my overview to approach my target. As my Punisher aligned and began speeding towards him was surprised to see that there were some drones in the belt. Slicers don't carry drones.

And that's when my ship evaporated.

Post battle review:

Apparently, between me warping out and warping back in, a ratting battleship had warped into the belt (and the Slicer had naturally fled).

I then warped in and hit approach without checking the identity of my target. The battleship, seeing a flashy outlaw warp in and burn towards him, quite reasonably decided to blow me out of the sky. And as I had no transversal velocity, he managed that quite handily.

Obviously, if I had checked the identity of my target before approaching the second time I might have escaped with my ship - a silly error on my part - but I don't want to get too hung up on that point.

Instead, I was pretty pleased that I went up against what is considered by some to be the best frigate in the game with a Punisher and managed to get out with my hull (even if I did immediately get myself blown up by someone else). Equally, I very nearly managed to pull a win. If I had not wasted some damage in the transition from short to medium range, I might well have earned a killmail.

So all in all, I'm not terribly displeased. As far as losses go, it was a pretty good one.


Lessons for the future:

Most of my base skills are pretty solid at this point. What I really need to work on is juggling them all at once. I largely know the correct answers to the theoretical questions, but applying them all at once while under pressure still gives me trouble.

Thursday, 28 April 2011

Punisher 18.5


Preface

I had been feeling a little dissatisfied with my recent performance. My last two kills were cheap, non-combat vessels that were worth so little to their owners that they had left them afk in lowsec. While I was quite pleased that I had been able to scan them down, I had not been pushing my actual combat skills, and I wanted something more challenging.

I was also aware that the goal I had set myself at the end of my 3rd quarter review (to destroy more ships than I lost in the last stage of the Punisher Plan) had been achieved.  With my security status dropping rapidly, I knew that I wanted to apply to the Tuskers as soon as I completed the Punisher Plan - the logistics of moving to Hevrice would be far simpler if I still had access to high security space. It made sense, therefore, to make sure that I met the Tusker's kill requirements before I ran out of Punishers. All I needed was one more above class kill.

Although this is the story of a single fight, my Punisher against a battle cruiser, and it spans the better part of a day. It is a long post because it is a long story, so I have departed from my usual formatting in an attempt to make it as easy to read as possible.


Prologue

Although I knew I wanted an above class kill, I did not have a specific plan. However, when I first saw the Drake, I recognised at once that opportunity had come knocking. I could not have asked for a better target.

The pilot was only about a month old, but he was flying a battle cruiser, which is about as high as a frigate pilot can reach on his own. He was missioning out of Clarelam, a high sec island with very good Theology Council agents that had the bad habit of sending mission runners into the local low sec.

Unfortunately, I spotted the Drake only about 30 minutes before downtime, and I was a dozen jumps from my scanning ship. I knew that it was very unlikely that I could I get there, get back, scan down the Drake and engage him in 30 minutes. Equally, I was certain that I only had one shot at this. A failed attack run meant that he would retreat back to high sec.

Instead, I decided to play the long game. For the next half an hour I ratted in Tastela, the mission system, letting the Drake get used to me. Every time he hit the D-scan I wanted him to see me surrounded by the wrecks of belt rats. I thought about opening up a casual conversation with him, but immediately rejected the idea; that's not how I like to pirate.

The whole time we were in system, I kept my focus on the Drake, trying to better understand my target. Apparently, he was finding the missions a little tough and he needed to warp out from time to time. When he did, he liked to use a particular gate as a warp out point. I also saw that he liked to finish up his missions in a Bestower - presumably to salvage and collect loot.

I did not know it at the time, but this information would prove quite relevant later.


Veni

After downtime I logged on as soon as I could and raced back to Amarr to collect my Magnate. Rushing back to Tastela I gave my Magnate the same name that I had given my Punisher. If the Drake was not looking too closely at the D-scan he would hopefully not notice I had changed ships. I then settled down to wait.

And wait.

The Drake did not log back on for several hours, so I sat in my safe spot, cloaked, while I did some research. I looked up possible fits, and considered my tactics in the battle to come.

The local rats did EM damage, which meant that he would almost certainly have closed his EM resistance hole. That meant that I would want to be using Navy Multifrequency rather than Scorch, because it had a higher Thermal damage component.

Of course, orbiting close enough to hit with Multifrequency meant that I could not orbit at maximum speed. Tracking was irrelevant for him, but the faster I was moving the less damage he could deal. So I would take more damage in close - I'd have to monitor that.

However, there was no guarantee that I could break his tank on my own, even with his low skills. I had never fought a player controlled battle cruiser before, and the Drake's passive tank is legendary. Ideally, I would want him to be engaging the npcs when I struck.

This made timing a very sensitive issue. I wanted to give him enough time to get stuck into the mission, but not so much time that he was too far from the gate - if he saw me coming he could just warp out, and that would be the end of it. Given the time it would take me to scan him down, I would need to move fast.

Eventually, the Drake returned. I gave him a minute to get settled into his mission and launched my probes. If he checked the D-scan now he would see what I was doing immediately, but it was only the two of us in the system and I hoped that my earlier ratting had left him feeling secure enough to focus on the npcs.

I worked the scanner as calmly as I could. Scan, adjust. Scan, adjust. Almost there. Scan, adjust. Scan - and a lock!

Bookmarking the Drake I recalled my probes and warped to the nearby gate. Because Tastela has no stations I had been forced to leave my Punisher in the next system. I jumped into the next system, docked, and waited out my session change timer. Into my Punisher - last minute fittings and ammo check - and into space.


Vidi

Jumping back into Tastela, I immediately jumped to my mission bookmark. It was only after I had hit "warp" that I noticed that the Drake was sitting on the gate next to me. For a moment, I was worried that I had just blown my opportunity to take him down.

Pausing for thought, I considered the situation. I knew he often took breaks by sitting on the gate. And I had worked hard to convince him that I was ratting in my Punisher. What could be more normal than seeing me bounce around the system? As long as I did not do anything stupid, this could be salvaged.

I quickly started my stopwatch. It took me 30 seconds to warp from the gate to the mission point, so it would probably take him about 60 seconds. As soon as I landed I used the acceleration gate. Warping into the mission I saw a number of wrecks, but more importantly, plenty of active npcs. The mission was definitely not over - he was just taking a break.

Now I was faced with a dilemma. If I stayed where I was the acceleration gate would drop him right on top of me. On the other hand, he would have no npc aggro when we fought. Reluctantly, I noted the names of the wrecks and warped back to my safe spot.

From there I kept my D-scan focused on the gate. I wanted to know the instant that he moved off the gate.

After a few minutes he disappeared from my narrow beam scan; he had clearly moved off the gate. I aligned to the mission point and focused my scanner on it. I waited the 60 seconds it would take him to reach the mission and started scanning. Seeing him appear, I knew it was time to warp

Mid warp, I renamed my ship again. Events had given me access to his mission info, so I changed the name of my ship to match the wrecks floating in the deadspace pocket. If this bought me even a second, it might make the difference between catching him and losing him.

I landed on the acceleration gate and immediately activated it. This was it.


Vici

Landing in deadspace, I spotted the Drake about 27km away. Overheating my afterburner I raced towards him. As in the past, I refrained from targeting my quarry, not wanting to give him any additional warning. Twenty kilometers. Fifteen. Ten. In range now. Target and.... lock!

Whatever happened next, one of us was going to die in this system.

With my scram activated, I settled into orbit at 1500m, activated my guns and my nos, and took the overheat off my afterburners. Only then did I actually look at my surroundings. It seems that the Drake was currently engaging two npcs with "elite" in their name. One was untouched, but the other was about half way gone. The Drake seemed to be tanking them without issue.

I could sense the Drake hesitate. Finish of the npc, or target me? He decided that finishing the damaged mission rat was the best option, so for the moment I was safe.

The Drakes shields began dropping. Slowly, though. Painfully slowly. I resisted the temptation to overheat my guns - I would need maximum dps once he hit about 30% shields, which would be his peak regeneration point.

At about 50% shields the Drake popped the rat he had been targeting and turned his attention to me. I was gratified to see that even without the second npc the Drakes shields were still inching lower, but  I quickly became concerned about the amount of damage his missiles seemed to be doing - about a 130 damage per volley.

I started pulsing my repper. This was where the fight really began. I could tank his damage, but only as long as my cap held out. To maximise my cap generation I tried to keep my capacitor around the 34-40% mark, even when this meant letting damage build up.

Looking back at the Drake's shields, I cursed CPP for not giving me a percentage readout. I would have to guesstimate, and it looked like about one third left to me. Over heating my guns, I waited to see if I could break his tank.

Heat damage. His shields. My armour. My cap. Repper. Heat damage. His shields. My armour. My cap. Repper.

My attention moved from display to display, trying to keep on top of all the information coming at me. On a small grey bar, the difference between 25% and 20% is negligible, but I could not afford to be wrong.

There. That had to be less than 20%. Well, it had better be; my guns were 75% gone, so I turned off the overheat. And still the shields dropped. I had crossed the regeneration peak.

Lower and lower his shields went, and I dared to hope. Apparently, the thought also crossed the Drake's mind, and he tried to convo me. I rejected the convo; I needed to focus and there were too many things that could still go wrong. I was juggling cap and armour as best I could, and my margin for error was small.

Then, after the long agony of his shields, he hit armour. And then, just like that, he hit structure and was gone.


Epilogue

It took a moment to sink in. Once I realized that the Drake really had been destroyed, I immediately convo'd the pilot to wish him a good fight. He did not take it well.

In broken English he demanded to know why I had attacked him. Even without the language barrier, I don't know that I could have explained it to him. It's just not something that carebears can understand. I broke off communication.

I then proceeded to loot his wreck and lament the fact that of his 7 weapon modules (the most expensive modules on the ship), 6 had decided to explode. Well, I had already had enough good luck today - I could skip on the profit.


Postscript

Lest any of my readers fear that I am on my way to becoming a suave, sophisticated killing machine, I will share this final part of story.

As I have been hanging out in the Tuskers Public Channel - which I highly recommend, even if you have no intention of becoming a Tusker - I excitedly announced I had just soloed a Drake! Not unreasonably, they wanted to see the killmail.

Unfortunately, my head was a mess - I was practically incoherent with excitement. So when I cut and pasted a killmail into chat I actually posted a lossmail by mistake. At which point Suleiman gently pointed out what I had done and suggested that I stop spamming chat and instead post a battleclinic link.

Yeah. I am that smooth.

Wednesday, 27 April 2011

Punisher 18.4


 
The hunt:

It never rains, but it pours.

Another day, another roam. I jump into the Milal loop and again I see a ship floating in an obvious safe spot on my D-scan. What works once often works twice, so I nipped back to Amarr to fetch my trusty Magnate.

Scanning him down, I jumped in right on top of him.

011.04.16 08:40:00

Victim: Xandralkus
Corp: Morior Invictus.
Alliance: Velocitas Eradico
Faction: Unknown
Destroyed: Tormentor
System: Milal
Security: 0.3
Damage Taken: 562

Involved parties:

Name: Taurean Eltanin (laid the final blow)
Security: -0.7
Corp: Strategic Conflicts Incorporated
Alliance: NONE
Faction: NONE
Ship: Punisher
Weapon: Gatling Pulse Laser II
Damage Done: 562

Destroyed items:

Reactor Control Unit I
Warp Core Stabilizer I, Qty: 2

Dropped items:

1MN MicroWarpdrive I
Salvager I
Core Probe Launcher I
 
 
Post battle review:
 
The irony here is that he had two warp stabs fitted, so if he had not been afk, he could simply have warped away. I appreciate that there are no stations in the Milal loop, but if you have to step away from the computer, do you really need leave your 'toon in that particular system, when safety is only one jump away?

Not much more to add, as there was no fight to speak of.


Lessons for the future:

These last two "fights" have taught me that I enjoy scanning down players that think they are safe, but blowing up afk shuttles and noob ships is hardly the combat that I am looking for. Over then next several days I had  several opportunities to pad my kill board with such prey, but I have passed them up.

I was in search of bigger game...

Sunday, 24 April 2011

Punisher 18.3



The hunt:

Geography is very important in pvp. Much like maritime warfare in the age of sail, space combat very rarely takes place in the middle of nowhere; it takes place at points of interest or value. And it happens because somebody thinks that a place was worth visiting, and his opponent finds him there.

Gates are the most important and most obvious piece of geography, which is why gate campers exist. They simply set up shop and wait for their prey to come to them.

As a solo frigate pilot, things are not so simple; I can't aggress on gates, so I have to find my targets elsewhere. I must search the other celestials for targets of opportunity, and then move in swiftly enough to catch them. The D-scan is my primary tool, and positioning myself so that I can cover the most important celestials as soon as possible after entering the system is quite important.

That's where safe spots and getting to know your hunting grounds really helps. And that's why I knew at once when I had found an afk pilot in a safe spot.

You see, one of the better lowsec roams in Amarr low sec is the Milal loop. It's a 6 system loop of empty space; there are no NPC stations in the loop, so anyone in local is actually in space. Milal is the mouth of this system, and the gate from high sec is set well above the ecliptic plane - by as much as 50 AU if I remember correctly.

Like most low sec dwellers, I always run the D-scan once after entering a system, taking advantage of my temporary cloak. It's habit, and I often find myself doing it even when there is nobody else in system. So when I entered Milal I immediately noticed a shuttle within 14 AU.

Typically, I ignore shuttles. They are usually either behind a force field or on a gate and it's a waste of my time to scan them down. But his time I knew that neither of these was the case because in Milal there are no celestials within scanning range of the gate.

I re-checked the D-scan to make sure I had not caught him mid warp. He was still there, so I guessed the pilot was either afk or semi-afk (eating his dinner, etc), and he had to be at a safe spot. I had no idea how long he would stay there, but I knew I had to try and catch him.

I raced back to Amarr and loaded up my Bestower with my Magnate and a Punisher. I then made best speed for Shuria, where I docked up and assembled my Magnate.

Jumping back into Milal I scanned again, breathing a sigh of relief when I saw the pilot was still in his safe spot. After warping to my own safe spot I deployed my combat scan probes and began trying to pin him down.

It was surprisingly difficult, actually. Shuttles are apparently really hard to resolve, and I was barely able to get a lock. It took me so long that I was certain the pilot would see combat probes on the scanner and leave the system.

However, he was clearly not checking his scanner, and I got the lock. Two minutes later I was back in system with my Punisher and I jumped straight onto the shuttle. The results were predictable.

2011.04.13 20:38:00

Victim: Kid La
Corp: Republic University
Alliance: Unknown
Faction: Unknown
Destroyed:
Gallente Shuttle
System:
Milal
Security: 0.3
Damage Taken: 450

Involved parties:

Name:
Taurean Eltanin (laid the final blow)
Security: -0.5
Corp: Strategic Conflicts Incorporated
Alliance: NONE
Faction: NONE
Ship:
Punisher
Weapon: Gatling Pulse Laser II
Damage Done: 450


Post battle review:

It turns out the pilot was not afk, as he certainly warped out of there fast enough once he was in his pod. I'm guessing he was trying to juggle real life with Eve and paid the price.

Once again, the battle itself was not particularly interesting, but the hunt was quite exciting. This was the first time that I used combat probes to pin down a targetl, and I am quite impressed by how useful they are. 

While it's not a priority, at some point I'm going to want to work on my scanning skills and be able to fly a covert ops.


Lessons for the future:

Safe spots offer only temporary safety. Never assume you cannot be found.

Friday, 22 April 2011

Punisher 18.2



The hunt:

This was another roam through Tash-Murkon space, and quite a short one. As soon as I jumped into low sec I saw another Punisher on the D-scan. A few moments later I had pinned him down to one of the nearby belts.

Warping in, I landed almost on top of him right as he was engaging a couple of low grade rats. I locked and pointed him and then proceeded to blow him out of the sky.

2011.04.10 16:18:00

Victim: alfri Sazas
Corp: Royal Amarr Institute
Alliance: Unknown
Faction: Unknown
Destroyed: Punisher
System: Teshkat
Security: 0.4
Damage Taken: 3134

Involved parties:

Name: Sansha's Cannibal / True Power
Damage Done: 1605

Name: Taurean Eltanin (laid the final blow)
Security: -0.3
Corp: Strategic Conflicts Incorporated
Alliance: NONE
Faction: NONE
Ship: Punisher
Weapon: Punisher
Damage Done: 1529

Destroyed items:

Small Capacitor Booster I (Cargo)
Energized Adaptive Nano Membrane I
Medium Ld-Acid Capacitor Battery I (Cargo)
Medium Beam Laser I
Dual Light Beam Laser I (Cargo)
1MN Afterburner I
Capacitor Power Relay I
Xray S (Cargo)
Shield Recharger I (Cargo)
ECM - Phase Inverter I (Cargo)

Dropped items:

Civilian Shield Booster I (Cargo)
Damage Control I
Small Armor Repairer I (Cargo)
Radio S, Qty: 3
Medium Beam Laser I
Small Armor Repairer I
Dual Light Beam Laser I



Post battle review:

Punishers are not subtle ships, and so Punisher v Punisher fights tend to be rather mechanical affairs in which the victor is obvious from the outset. So it was in this case, and there is not too much I can usefully add.

I will say that while the killmail reflects a great deal of damage done by the npc's, when we started the fight he was near full health, and the damage he was taking from the rats was negligable. Presumably, this damage was accumulated over a number of fights at earlier belts.

In general, though, I feel that things are starting to flow more smoothly for me. I'm scanning things down more quickly, in part because I am better able to make educated guesses about where my quarry will be, given the ship they are flying. I also think I'm processing all the battle info faster, which is helping me to respond to changes more swiftly.

Of course, my last two fights have not been the most challenging fights ever, so perhaps I'm simply not under sufficient pressure.


Lessons for the future:

Practice, practice, practice. It does help.

Tuesday, 19 April 2011

Punisher 18.1



The hunt:

Undeterred by my recent loss, I was again making my way through Amarr low sec, this time in the Tash-Murkon region. There are a couple of island communities in Tash-Murkon, and they are fairly safe, relaxed places, so I often have good luck when hunting there. I have to be careful not to over-hunt, though, as this would probably force the locals to be more cautious.

While passing through these systems I noticed a sisters scan probe on the overview. Nothing too odd about that, but there was also a Heron on overview, which was odd.

You see, as a semi-professional explorer myself, I know that your typical explorer:

a) scans from a safe spot
b) has a cloak
c) has as many warp stabilizers as they can fit

Now, because not everyone loves redundancy the way I do, some explorers will drop one of the above three, and so I assumed that the Heron had simply not bothered with the cloak because of other protection. Still, lighting could strike, so I very quickly scanned the Heron down - at the Sun.

I know what people say about the top belt in a system, and how it is the most dangerous place to be, but my money is on the Sun every time. It is seductively convenient, being at the center of every system, and it is really easy to warp to, as it is literally the most visible thing on your screen after your ship. I've had far more fights at the sun than I ever have in an asteroid belt.

Not wasting any time, I warped to the Sun at zero; someone foolish enough to scan from the Sun was also probably foolish enough to warp to zero. Landing right on top of the Heron,  I swiftly targeted and pointed the vessel. I immediately opened fire.

Of course, I've been here before. This is typically the bit where the warp stabbed scanning frigate simply warps away, but I hoped that my improved dps skills would help me take down the untanked frigate before the pilot could react. I over heated my guns and waited for his next move.

Apparently, his next move was to explode.

2011.04.10 15:21:00

Victim: sarkoidose00
Corp: In vitam eternam
Alliance: Unknown
Faction: Unknown
Destroyed: Heron
System: Nasesharafa
Security: 0.2
Damage Taken: 874

Involved parties:

Name: Taurean Eltanin (laid the final blow)
Security: 0.0
Corp: Strategic Conflicts Incorporated
Alliance: NONE
Faction: NONE
Ship: Punisher
Weapon: Gatling Pulse Laser II
Damage Done: 874

Destroyed items:

Codebreaker I
Sisters Core Probe Launcher
Small Gravity Capacitor Upgrade I, Qty: 2

Dropped items:

Inertia Stabilizers I
Catalyzed Cold-Gas I Arcjet Thrusters
Prototype Cloaking Device I
Analyzer I
Sisters Core Scanner Probe, Qty: 7



Post battle review:

Looking at the killmail, not only did the pilot ignore the three basic rules of safe exploration, but he also failed to use his equipped cloaking device. What a stroke of luck!

The seven sisters probes and the cloak made this my most profitable kill ever. I wish the sisters launcher had dropped, though!

Other than that, there was not much battle to review. The Heron is a non-combat vessel that relies on evasion to survive. The pilot did a really poor job of that, and I scanned him down quickly enough that he did not get around to activating his cloak.


Lessons for the future:

Sometimes, I'm not the one making mistakes. I can profit from that.

Monday, 18 April 2011

Punisher 17.2


The hunt:

I was out and about in Amarr low sec, bouncing from pocket to pocket. In one of these areas I came upon a corporation of new players, but with a much older player from the same corp also in system. Wary of being blobbed, I decided not to engage, but instead parked myself at a celestial to see if any of them would leave.

Now, when I "park" at a celestial, I always leave my afterburner on and head in a random direction. So when one of the corp members, a month old character flying an Ishkur, decided he wanted to drop in on me, I had plenty of notice - he had a couple of hundred km to cross before he reached me.

Not wanting to discourage him (but still having no intention of engaging) I turned off my afterburner to let him get close before I warped off. Perhaps I could encourage him to follow me out of system.

His afterburner fit Ishkur closed the gap slowly. In the mean time, another pilot entered the system - an outlaw flying a mwd fit Firetail. He also warped into the celestial, and started to close on me. Although he had a late start, his mwd meant that he was making up for lost time.

I literally laughed out loud, because what was going to happen next was pretty obvious. Like the arms on a "V", the two pilots were converging on each other just as they were closing on me. When I warped out, the outlaw would clearly turn his attention to the Ishkur pilot. I really wished I could stay and watch, but of course my presence would prevent it happening.

So I warped out, and left the system.

A short while later, back in a highsec system near the mouth of the lowsec pocket I had just left, I encountered the Ishkur pilot heading towards the lowsec pocket. Because I had not seen him heading in the other direction I guessed that he had been caught and podded by the Firetail. This was a new ship, and he was heading back to his corp mates.

I opened up a channel to him and we started chatting. Turns out his corp is pretty rubbish (my view, not his), as they are never particularly interested in helping him. He reflected that, if not for the Firetail, we could have fought in system completely unmolested.

Seeing as he was up for a 1v1, I offered him a highsec duel. He was not very familar with highsec pvp mechanics, but once I explained things to him he was happy to have a go.

Now, I've never taken on a T2 ship before, but I had a reasonable idea of what to expect from the Ishkur, and in the hands of a 1 month old pilot, I thought I had a shot.

At the risk of killing any suspense, I was horribly, horribly wrong.

Things started off well. I took control of the range, and opened up with scorch. I put my nos on him, and began tanking his drones. I chewed away his shields, and all was good. Until I hit his armour.

Wow. It was like slamming into a brick wall. Over the remaineder of the (rather long) fight, I did not manage to put more than a sliver of damage on his armor. When I ran out of cap, I popped.

2011.04.10 13:13:00

Victim: Taurean Eltanin
Corp: Strategic Conflicts Incorporated
Alliance: Unknown
Faction: Unknown
Destroyed: Punisher
System: Seiradih
Security: 0.6
Damage Taken: 3805

Involved parties:

Name: yip Audeles (laid the final blow)
Security: -2.9
Corp: Crimson HellHounds
Alliance: NONE
Faction: NONE
Ship: Ishkur
Weapon: Hobgoblin II
Damage Done: 3223

Name: Sansha's Slavehunter / True Power
Damage Done: 582

Destroyed items:

Gatling Pulse Laser II, Qty: 2
Imperial Navy Multifrequency S (Cargo)
Scorch S
Small Armor Repairer II
Cold-Gas I Arcjet Thrusters

Dropped items:

Gatling Pulse Laser II
Damage Control II
200mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Imperial Navy Multifrequency S, Qty: 2 (Cargo)
E5 Prototype Energy Vampire
Scorch S, Qty: 2
J5b Phased Prototype Warp Scrambler I

The npc damage happened before our fight - not having any disposable ammo on board I nipped to a belt and ratted until something dropped.

Post battle review:

I think that I generally did what I needed to do in this fight, but there was room for improvement. To begin with, I kept my range at around 5km (~6km actual) because I needed to keep up my nos. This meant that he was still hitting me for about 10 dmg per blast. In hindsight, I could have put my nos on the drones and moved out to 7km (~8km actual), which should have completely negated his blaster damage. I don't think it would have made an ounce of difference, but I should have thought of it at the time.

I also did not try taking out his drones. I know that I have found it pointless before, but that was against Warriors, and these were Hobgoblins. My tracking has also improved since my last attempt. I got caught up in just trying to win the damage race and I did not stop to consider all my options.

However, my biggest mistake was simply underestimating the capablities of a T2 frigate.

Now, a number of people have suggested that I stick to T1 frigates for a while longer while my skills improve, and from a cost perspective they are absolutely right. But if I can't win fights against characters with 1/3rd of my skill points in a similar class of vessel, then clearly there is a real issue of actual effectiveness. If I can afford the T2 frigates, I will gain hugely by flying them.


Lessons for the future:

I need to stay mentally agile and not pilot out of habit. If I had moved to a higher orbit and if I had destroyed all but one of his drones I would have been able to tank him indefinitely. A couple of big "ifs", of course, but I still should have tried.

This experience has also made me very determined to get into a T2 frigate after the Punisher Plan has concluded.

Wednesday, 13 April 2011

Punisher 17.1

The fit:

To be honest, while my fit needs a little tweaking (I have some unused CPU that might allow one of my named modules to upgrade to T2) I'm not making that a priority at the moment. I appreciate that I'm not rigging, but I don't particularly want to do that in a T1 frigate, especially as it would mean taking time out from my gunnery training to work on my rigging skills.

Long story short, I'm not going to keep posting my fit. If I try something really different I'll probably include it in the post, though.


The hunt:

After another unsuccessful roam through Minmatar low sec, I decided to take another jaunt through Amarr low sec. The travel time (getting to Amarr) is a pain, and so is the need to waste time moving between all the low sec islands (I wish CCP would do something about that). However, I do tend to have more luck in Amarr space, recently.

After my long trek through high sec, I began looking for targets. I'm getting pretty good with the D-scan, and so when I saw an Omen on the scanner, I was able to quickly narrow him down to a belt.

I had mixed feelings about this. On one hand, the Omen has such a bad reputation that most of the people who use it are very new - older players have better options. On the other hand, the Omen was also apparently ratting, something that in my (albeit limited) experience does not happen very often. Was it bait?

There were about half a dozen people in local, and nobody stood out as being the obvious Omen pilot. I prevaricated for a while, trying to decide whether or not to go for it. I really wanted an above class kill, but the last time I tried taking on a lone cruiser it went horribly, horribly wrong. I also needed four more kills before the end of the Punisher plan (only four Punishers left!) to meet my 3rd quarter goal.

In the end, I threw caution to the wind; I could handle the (expected) loss, but passing up an opportunity like this was too much. I warped in...

... to an empty belt.

During my procrastination, the Omen had moved on. Another scan showed that he was still in system, so I frantically started warping to each belt, hoping that he had simply gone in search of new rats.

On my third jump, I found him.

He was about 20km off the warp-in point, so I overheated my afterburner and hit approach. It was the longest 20km ever. I refrained from targeting him; he might not have noticed me yet, as he was busy with a rat (although he was at full health). I think I may have held my breath the whole way.

Getting into scram range, I hit target, then activated the scram. Locked down! I moved into a close orbit, and opened fire.

Immediately, he switched his T2 drones to me, and his guns shortly after. I was well under his guns, and he did not seem to have either a web or a neut. It simply came down to whether I could tank the drones or not.

I tore through his sheilds, and then began chewing through his armour. My shields evaporated, of course, but I was able to tank the drones while my cap held.

I then received an unexpected boost from the Sansha Lord that the Omen had been fighting. Apparently, the Omen had been drone tanking the Lord, and now that the drones were not orbiting him (they were orbiting me), the Lord was able to actually pop the drone he had been targeting. He then turned his guns on the Omen. This reduced the Omen's dps by a third, and put added pressure on what was left of his tank.

Finally, the Omen exploded! I just sat there at the keyboard, jaw practically on the floor; I had just acheived my first above class solo kill.


2011.04.03 14:59:00

Victim: prinzeugene
Corp: Perkone
Alliance: Unknown
Faction: Unknown
Destroyed: Omen
System: Saminer
Security: 0.3
Damage Taken: 7970

Involved parties:

Name: Taurean Eltanin (laid the final blow)
Security: 0.2
Corp: Strategic Conflicts Incorporated
Alliance: NONE
Faction: NONE
Ship: Punisher
Weapon: Gatling Pulse Laser II
Damage Done: 6360

Name: Paradise Cruise Missile / True Power
Damage Done: 1610

Destroyed items:

Multifrequency M
Heavy Afocal Maser I, Qty: 2
Quad Light Beam Laser I
Small 'Ghoul' Energy Siphon I (Cargo)
50mm Reinforced Nanofiber Plates I (Cargo)
Explosion Dampening Amplifier I
Co-Processor I
Small I-b Polarized Structural Regenerator (Cargo)
Contaminated Nanite Compound (Cargo)
Reactor Control Unit I

Dropped items:

Civilian Shield Booster I (Cargo)
Power Diagnostic System I
Defective Current Pump (Cargo)
Medium Clarity Ward Booster I
Infrared M
Cap Booster 50, Qty: 10 (Cargo)
Monopropellant I Hydrazine Boosters (Cargo)
Heavy Afocal Pulse Maser I
Standard M
Fried Interface Circuit, Qty: 3 (Cargo)
Salvager I
Warp Core Stabilizer I
Warp Core Stabilizer I (Cargo)
Tracking Computer I
Damaged Artificial Neural Network (Cargo)
Voltaic Nanite Regenerative Membrane I
Microwave M
ECM - Phase Inverter I (Cargo)


Post battle review:

After grabbing the remaining drones and looting the wreck, I warped to a deep safe. I'm glad I have these scattered all over Amarr low sec, because as soon as the pilot left the system, local spiked. I'm guessing the first thing he did in the next system was alert his fellow carebears to my piracy, and they all started hunting for me.

They actually went so far as to ask me where I was. Apparently, D-scan is not a course they teach in carebear school, or they would have realised I was in a deep safe pretty quickly.

They had a pretty clear grasp of the criminal timer, though, as they kept looking until I was about 60 seconds from being able to leave the system. Then they all left - returning to wherever they had come from.

After escaping back to high sec, I was able to consider the fight.

This was one of those occassions that everything just went "right". I found a target, warped in, got under his guns, and blew him up. Other than being more decisive about the whole matter, I'm not sure what I could have done to improve on things.


Lessons for the future:

Optimisim is (sometimes) rewarded. A perfect counterpoint to my last fight, I very nearly missed this opportunity (and above class kill!) because of my paranoia about "teh blob".

And on another note, my gunnery focus is clearly paying dividends; I had no trouble breaking his tank even before the involvement of the Sansha Lord.

Monday, 11 April 2011

Punisher 16.2


The fit:

3 Gatling Pulse Laser II (Navy Multifrequency & Scorch)
5W Infectious Power Malfunction

Cold-gas Arcjet Thrusters
J5b Phased Prototype Warp Inhibitor

2 Adaptive Nano Plating II
Damage Control II
200mm Rolled Tungsten


The hunt:

I was on a Molden Heath roam, and I had gone north into Metropolis/Heimatar when I saw a Rifter on scan in a system that connected to highsec, albeit in a fairly remote location. He was a fairly new player, but he knew enough to quickly disappeared off D-scan. I guessed he had docked up, and I set about loitering in the system.

After about 10 minutes or so, he became used to my presence and ventured out again. I began scanning him down, but every time someone else entered the system he docked up until they left, which meant I had to keep starting from scratch.

Now, I was fairly certain he was missioning, but I wanted to be sure, so I persisted. However, over the course of a few minutes several cruisers and another Rifter entered the system, but did not seem to have any intention of just passing through.

Two of the ships, the Rifter and a Stabber, where in the same corp, and they were clearly hunting. They tried several times to pin me down, but I did not fancy my odds, 2v1.  The other two cruisers were from different corps, and seemed to be minding their own business.

As much as I did not want to tangle with the two hunters together, I did fancy my chances against the Stabber pilot. He was fairly new, and I thought I had a decent shot, if only I could separate him from his fleet mate.

After continually trying to track me down, the hunters seemed to get the message, and the next time I saw them it was just the Stabber pilot. I had burned quite some way from the warp in point, so he activated his mwd and moved to intercept me. Perfect.

I moved to engage him, but just as we pointed each other, BOTH of the other two cruisers warped in. Unable to warp out, all I could do was commit to the fight and hope that the cruisers preferred the cruiser killmail to the frigate killmail.

My guess about the Stabber pilot proved correct; he lacked the skills for the ship he was flying. He launched no drones, had no web, and I was completely under his guns. He did have a neut, however, which I countered with my nos, and I overheated my guns.

Ultimately, though, the two new cruisers both targeted me, and I started to get some drone action from the second Stabber. Although I had not yet taken a huge amount of damage, the outcome was now clear, and my thoughts turned to preserving my pod. I aligned to a celestial and started spamming the "warp to" button. Incidentally, this meant that I was no longer keeping up my transversal, and the original Stabber started doing massive damage to me. I think I found out where he put his skill points.

Eventually I popped, but I did manage to get out. I offered them a "gf" in local, which was not returned.

Victim: Taurean Eltanin
Corp: Strategic Conflicts Incorporated
Alliance: Unknown
Faction: Unknown
Destroyed: Punisher
System: Aralgrund
Security: 0.3
Damage Taken: 1725

Involved parties:

Name: Zakraln (laid the final blow)
Security: 1.1
Corp: Old Spice l
Alliance: EveBowl Alliance
Faction: NONE
Ship: Stabber
Weapon: Dual 180mm Gallium I Machine Gun
Damage Done: 1156

Name: Rikhturh
Security: 2.9
Corp: T.R.I.A.D
Alliance: NONE
Faction: Minmatar Republic
Ship: Stabber
Weapon: Hobgoblin I
Damage Done: 569

Name: Lord Frifri
Security: 4.7
Corp: Warpig Industrial Solutions
Alliance: NONE
Faction: NONE
Ship: Caracal
Weapon: Heavy Assault Missile Launcher II
Damage Done: 0

Destroyed items:

Damage Control II
Imperial Navy Multifrequency S
Adaptive Nano Plating II
Cold-Gas I Arcjet Thrusters
Small Armor Repairer II
J5b Phased Prototype Warp Scrambler I

Dropped items:

Gatling Pulse Laser II, Qty: 3
200mm Reinforced Rolled Tungsten Plates I
Imperial Navy Multifrequency S, Qty: 2
E5 Prototype Energy Vampire
Scorch S, Qty: 3 (Cargo)


Post battle review:

Well, I'm a both pleased and disappointed. I'm pleased that I was able to correctly access the capabilities of my enemy, approach without taking damage, get under his guns, and counter his neut. Whether I would have won or lost would depend on whether he was able to shut down my afterburner, and if he could, whether this lowered my transversal enough for him to start hitting me. I can't be sure, but if I could have that fight again as a 1v1, I would take it.

However, I'm disappointed that I engaged in such an unsafe system. I wrote off the possibility that the cruisers were working together just because they had different tickers, and that was obviously a silly thing to do.

At the time, I really kicked myself for accepting the fight, and for my lack of discipline. After that initial reaction, though, my views have softened. I need two above class kills, and if things had gone a little differently, this guy stood a really good chance of being one of them. 
Equally, I could spend a great deal of time worrying about traps, but Eve is just a game, and I think I'll enjoy it more if I play with enthusiasm rather than with caution. So yeah, they got me. 

This time.


Lessons for the future:

Fleets do not necessarily enter a system all at once, and they are not necessarily wear the same corp badge. So if local spikes, assume they are all together, and they are all looking for me.

None of that means I shouldn't try to kill them.