Hoping to build on my earlier success in scanning down mission runners, I roamed from mission hub to mission hub, knowing that a scanning ship was never more than a jump or two away.
Using this technique I was able to scan down a Kestrel, and I jumped into the fight as soon as I was back in my Punisher. This was my first fight against a shield tanked frigate, and I was interested to see how it differed from fighting against an armor tank.
I was surprised to find that I was able to control the range. With no plates to slow them down, I assumed that sheild tankers would rig for speed. This was apparently not the case here, though, and I settled into a wide orbit; the extra speed would help keep his missile damage down.
His tank was impressive, and I said as much to him during the fight. I knew this would be, in part, because the local rats also do EM damage, so the Kestrel would have been a fool not to plug his EM vulnerability. For a while it seemed that I might not be able to break his tank, but as he was having equal difficulty against my armor, I stayed where I was and waited to see what the result of this apparent stalemate would be.
Then, all at once, his shield started collapsing. It was so fast that I realised the Kestrel must have been active tanked, and without a nos (and the Punisher's impressive capacitor reserves) he simply lost the cap war. Moments later, the Kestrel disintegrated.
Victim: Brent Layton
Corp: Active Fusion
Alliance: Cold Fusion.
Damage Taken: 4020
Name: Taurean Eltanin (laid the final blow)
Corp: Strategic Conflicts Incorporated
Weapon: Gatling Pulse Laser II
Damage Done: 2258
Name: Paradise Cruise Missile / True Power
Damage Done: 1762
Small Polycarbon Engine Housing I, Qty: 3
Viscoelastic EM Ward Salubrity I
Small F-S9 Regolith Shield Induction
Sabretooth Light Missile, Qty: 19
Piranha Light Missile, Qty: 500 (Cargo)
Small C5-L Emergency Shield Overload I
Sabretooth Light Missile, Qty: 476 (Cargo)
Warp Core Stabilizer I
Upgraded 'Limos' Standard Missile Bay I, Qty: 4
Beta Reactor Control: Reaction Control I
Bloodclaw Light Missile, Qty: 500 (Cargo)
Languid Phase Inversion ECM I (Cargo)
Sabretooth Light Missile, Qty: 57
Post battle review:
Another really satisfying battle against an opponent with teeth. I've been very lucky recently, as I have not found it necessary to subsist on shuttles and haulers in quite some time. We each gave each other a "gf" in local, which is unusual for a carebear. He was a good sport and I wish him well.
I'm pleased that I was able to adapt easily from fighting turrets (try to get into falloff or under their tracking, depending on the turret) to fighting missiles (maximise your speed). It's not a weapon system I have much practice fighting. Of course, the strong optimals on lasers make that fairly easy.
Lessons for the future:
Heavy use of scanning ships has opened up a whole new set of targets for me. While, as I mention in my previous post, it is no guarantee of a fight, it has certainly helped recently.
It's also worth noticing that I won that fight because my cap was better than his. In my focus on gunnery and tanking, my capacitor skills are not what they could be. I should probably work on that.