Monday, 23 May 2011
Crusader v Rupture
Gatling Pulse Laser II x4 (with Navy Multifrequency & Scorch)
J5b Warp Scrambler
Small Armor Repair System II
Damage Control II
Adaptive Nano Plating II
Heat Sink II
Small Energy Burst Aerator
Small Energy Collision Accelerator
In line with my preferred approach to combat, I have eschewed the usual (and very effective) mwd + long point Crusader in favour of something with a bit more brawl. I have a second hull ready to go that is fit with tracking rigs - I really want to try that out on some drones at some point.
Opportunity presented me with the chance of a rematch; I saw the Rupture that had destroyed Punisher 20 sitting in a belt, so I decided to jump in and say hello.
Now, I had been looking at all the advice that people give about fighting drones, and something that I wanted to try was widening my orbit (which would increase my speed). Apparently, this causes the drones to trail behind you a bit more, which makes tracking easier.
Unfortunately, when I jumped in I set my initial orbit a little too wide, and the Rupture's main guns were able to land a couple of glancing hits.
In a Punisher I would probably just have shrugged the damage off, but the Crusader, for all it's other strengths, is no Punisher. The hits took me deep into armor before I had even engaged the drones. With a web killing my speed, I decided it was time to try and bail out.
Impressively, the Crusader did that quite handily, even under a web. I took another hit on the way out, but the repper kept me together long enough that I was able to warp out with my structure intact.
Post battle review:
Clearly, I made a mistake when setting my initial orbit. In part, this is because the additional speed of the Crusader forces my orbit to be much wider that the orbit I select. This is an issue with all ships, and pilots simply compensate for that when selecting an orbit. However, the effect is far more pronounced with faster ships, and I was still unused to the Crusader's additional speed.
It's also obvious that I am going to need to make decisions far more quickly. The Crusader's speed let me disengage from a fight the Punisher could never have escaped, but only because I decided to abort within the first few seconds of the fight. That's about all the time the Crusader will give me.
Lessons for the future:
Against medium and large turrets I think I am better off starting with the tightest orbit I can manage and then slowly working out from there. Getting the orbit right is too critical to guesstimate on the initial approach.
Despite the added tank, the Crusader is still fairly frail compared to the Punisher. I'm going to have to take that into account when choosing and approaching targets.