Friday, 27 May 2011
Crusader v Ibis & Station Guns
This was another one of those "fights" that arose because of the challenge presented by the circumstances rather than the challenge presented by the actual target.
In this case, I had spotted an Ibis that was afk outside a station. If I were to engage, the station guns would destroy me, but the smug complacency of the pilot irritated me, and I found myself wishing that I had a larger ship nearby just to teach him a lesson about low sec.
As I did not have a larger ship nearby, however, I needed to improvise. In other words, I rammed him. Over and over again.
By using the approach command alternately on the Ibis and the station I was able to ping-pong between them. Every time I hit the Ibis his speed would spike to about 450km/s, and he would drift a good kilometer or so.
For reasons known only to the programmers, sometimes I would miss my target, despite the fact that I was not doing anything different; there are only so many ways to hit the "approach" button.
Eventually, however, I managed to push the Ibis outside the range of the station guns. Feeling rather pleased with myself, I blew him up.
Victim: BON Argos
Corp: EvilMoon Nations
Alliance: Shadow of xXDEATHXx
Damage Taken: 385
Name: Taurean Eltanin (laid the final blow)
Corp: The Tuskers
Weapon: Gatling Pulse Laser II
Damage Done: 385
Civilian Gatling Railgun
Post battle review:
Again, not much of a battle, but a cute little technique for those AFK station huggers you just have to kill. A bit time consuming, and I certainly wouldn't bother doing it again for a rookie ship.
Nice to know it works, though.
Lessons for the future:
Another tool for the tool box.