The hunt:
I was roaming the spaceways in my Crow when our intel channels reported two Dominix (Domini?) in Jovainnon. They were in the process of being probed down, and some dps & tackle was needed to make the kill.
Because other pilots were reshipping into battlecruisers, I took the opportunity to reship into my armour Malediction - I thought that the added point range would be very helpful in dodging large neuts. Besides, it had been a while since I flew my Malediction last.
My corp-mates and I then gathered on the gates, waiting for the go signal. When everyone was in place, I was given the signal to jump through, and I was fleet warped to the Domini. Coming out of warp, I reported an acceleration gate, which I activated. Coming out of warp a second time, I was about 50 km from the two battleships, but with an overheated mwd and an overheated point, that's practically nothing.
Setting my orbit at 22 km, I called in the other pilots, making sure to identify which battleship was pointed, and which was not. The second Domi must have been distracted by trying to kill me - they were throwing all their drones at me - and not seen the spike in local until it was too late. We had them both locked down.
That's when I learned that heavy neuts have a range of 24 km, not 20 km as I had previously thought. Managing to get in range (my 22 km orbit had thrown me out to 24+ initially), the second Domi was able to hit me with a heavy neut, which in turn allowed the drones to catch me and start doing some actual damage.
My point held up, though, so I reported the need to bail while I aligned out. As soon as I got confirmation on the back-up point, I warped away at about 25% armour. I then pulled a fast 180 and returned to the fight - the fantastic thing about having an active tank is that I was at 100% armour by the time I got back.
Setting my orbit wider this time, everything else ran smoothly, and the battleships were ours.
2012.01.15 15:42
Victim: Magnat Jo
Corp: The Scope
Alliance: None
Faction: None
Destroyed: Dominix
System: Jovainnon
Security: 0.3
Damage Taken: 48062
Involved parties:
Name: Gist General / Angel Cartel
Damage Done: 23244
Name: Susitna
Security: -9.8
Corp: The Tuskers
Alliance: None
Faction: None
Ship: Hurricane
Weapon: Caldari Navy Hellfire Assault Missile
Damage Done: 9963
Name: Yahrr (laid the final blow)
Security: -9.4
Corp: The Tuskers
Alliance: None
Faction: None
Ship: Tengu
Weapon: Havoc Fury Heavy Missile
Damage Done: 6635
Name: OOMPUS LOOMPUS
Security: -9.4
Corp: The Tuskers
Alliance: None
Faction: None
Ship: Thorax
Weapon: Warrior II
Damage Done: 3078
Name: Shigeru Tamura
Security: -10.0
Corp: The Tuskers
Alliance: None
Faction: None
Ship: Drake
Weapon: Caldari Navy Scourge Heavy Missile
Damage Done: 2808
Name: Morin Blain
Security: -9.9
Corp: The Tuskers
Alliance: None
Faction: None
Ship: Hurricane
Weapon: Hurricane
Damage Done: 2334
Name: Taurean Eltanin
Security: -10.0
Corp: The Tuskers
Alliance: None
Faction: None
Ship: Malediction
Weapon: Warp Disruptor II
Damage Done: 0
Destroyed items:
425mm Prototype Gauss Gun, Qty: 2
Drone Link Augmentor I
Heavy Unstable Power Fluctuator I
Drone Navigation Computer I
Damage Control II
Large 'Accommodation' Vestment Reconstructer I
Reactive Plating II
Adaptive Nano Plating II
Iron Charge L, Qty: 2614 (Cargo)
Stolen Passkey (Cargo)
Lead Charge L, Qty: 342 (Cargo)
Antimatter Charge L, Qty: 1122 (Cargo)
Scan Resolution, Qty: 14 (Cargo)
Large Sentry Damage Augmentor I
Large Ancillary Current Router I
Large Trimark Armor Pump I
Warden I, Qty: 2 (Drone Bay)
Hammerhead II, Qty: 2 (Drone Bay)
Hobgoblin II, Qty: 7 (Drone Bay)
Dropped items:
Small Tractor Beam I
Lead Charge L, Qty: 72
Drone Link Augmentor I
Omnidirectional Tracking Link II
Heavy Capacitor Booster II
Cap Booster 800, Qty: 3
Drone Navigation Computer I
Sensor Booster II
1600mm Reinforced Steel Plates II, Qty: 2
Energized Adaptive Nano Membrane II
Cap Booster 800, Qty: 10 (Cargo)
Warden I, Qty: 3 (Drone Bay)
Hammerhead II, Qty: 3 (Drone Bay)
Hobgoblin II, Qty: 8 (Drone Bay)
2012.01.15 15:43
Victim: Captain HlaPeX
Corp: The Scope
Alliance: None
Faction: None
Destroyed: Dominix
System: Jovainnon
Security: 0.3
Damage Taken: 39944
Involved parties:
Name: Shigeru Tamura (laid the final blow)
Security: -10.0
Corp: The Tuskers
Alliance: None
Faction: None
Ship: Drake
Weapon: Caldari Navy Scourge Heavy Missile
Damage Done: 14808
Name: Susitna
Security: -9.8
Corp: The Tuskers
Alliance: None
Faction: None
Ship: Hurricane
Weapon: Hurricane
Damage Done: 11205
Name: Yahrr
Security: -9.4
Corp: The Tuskers
Alliance: None
Faction: None
Ship: Tengu
Weapon: Havoc Fury Heavy Missile
Damage Done: 6487
Name: OOMPUS LOOMPUS
Security: -9.4
Corp: The Tuskers
Alliance: None
Faction: None
Ship: Thorax
Weapon: Warrior II
Damage Done: 3971
Name: Morin Blain
Security: -9.9
Corp: The Tuskers
Alliance: None
Faction: None
Ship: Hurricane
Weapon: Hurricane
Damage Done: 3473
Name: Taurean Eltanin
Security: -10.0
Corp: The Tuskers
Alliance: None
Faction: None
Ship: Malediction
Weapon: Rocket Launcher II
Damage Done: 0
Name: Gist War General / Angel Cartel
Damage Done: 0
Destroyed items:
Drone Link Augmentor I
Heavy Unstable Power Fluctuator I, Qty: 2
Sensor Booster II
Drone Navigation Computer I
Cap Booster 800, Qty: 4
Heavy Capacitor Booster II
Energized Adaptive Nano Membrane II, Qty: 2
Damage Control II
1600mm Reinforced Steel Plates II
Cap Booster 800, Qty: 18 (Cargo)
Large Semiconductor Memory Cell I
Large Trimark Armor Pump I, Qty: 2
Ogre I, Qty: 4 (Drone Bay)
Hobgoblin II, Qty: 2 (Drone Bay)
Hammerhead II, Qty: 8 (Drone Bay)
Dropped items:
Heavy Unstable Power Fluctuator I
Scan Resolution
Stasis Webifier II
Warp Disruptor II
1600mm Reinforced Steel Plates II
Reactive Plating II
Large Armor Repairer I
Scan Resolution, Qty: 24 (Cargo)
Hammerhead II, Qty: 7 (Drone Bay)
Ogre I (Drone Bay)
Hobgoblin II, Qty: 5 (Drone Bay)
Afterthoughts:
I've been almost exclusively roaming solo recently, so it was great to get in on a little bit of impromptu gang action. As much as I've been enjoying the Crow, it felt great to be flying the Malediction again in the role it was meant to fill.
Of course, my mistake regarding the range of heavy neuts was less than smooth, but then, for most of my early career I was a brawler, and up close all neuts look pretty much the same.
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