Wednesday, 30 March 2011
I bought a Vengeance - part II
This started out as a reply to the comments made on my last post, but once I got started I realised that I had a whole new post.
3 Dual Light Pulse Laser II (scorch and navy multifrequency)
Cold-gas Arcjet Thruster
2 Adaptive Nano Plating II
Damage Control II
Small Armor Repair System II
Going from memory, with Assault Ship II, my highest resist (explosive) is 90%, and my lowest (thermal) is 60%.
Regarding the fit:
As I'm in Angel territory, this resistance balance is fine, although for pvp I would probably try and plug my resistance hole. In the mean time, though, I will be upgrading to at least one Energised Plating once Hull Upgrades V finishes on Thursday morning. If I offline the exploration kit that I am not using (you only ever need one per site) I can probably fit two.
Being in Angel space does have disadvantages, though, as my DLP, as well as ignoring the ship's weapon bonus, walk right into the natural resists of Angel ships.
Usually, that's not too much of a problem, but last night I found three radar sites in .2 security space. That means loads of Battlecruisers and the occassional "Arch" frigate (which have even higher resists), so it took me two hours to clear out the three sites, as I slowly chewed through the massive hp/massive resists of the npcs.
With the ability to choose damage types, I could probably have done those three sites in 45 minutes. I am tempted to mount autocannons for versatility, but I only have T1 autocannons, and a good chunk of my gunnery skill points are is Small Pulse Laser Specialisation, which does not benefit my autocannon dps.
I could spend a week to get Small Projectiles V, which would speed things along, although given the ship I am using I could spend the same amount of time on Rockets V, which would be even more effective.
Of course, I have about 400,000 skill points across all of my exploration skills (including the mini professions), and I waste a lot of time just trying to scan down sites and open the spawn containers. I could really use some extra skill points there as well.
Until recently, I would not have considered shifting the focus of my training away from laser gunnery and tanking. After all, pve is simply what I do to fund my pvp; if it's not totally efficient, that's fine. However, now that I am trying to build up a cash fund for Crusaders, I notice that the pve is interfering with the pvp.
Yesterday, for example, I had hoped to do a little exploration right after work, and then look for a fight I can win. However, I spent so much time on running the sites, I had no time left to look for a fight. As my need for isk is never going to go away, it would make a great deal of sense for me to look at improving the efficiency of my money making.
In the short term, though, it's still just gunnery and tanking.