Sometimes, my killboard looks a little empty. No wins, no losses.
But that doesn't mean I'm not active. There's a ton of stuff that just doesn't show up on a killboard. The following encounters, for example, all took place over the course of a single evening.
Crow v Hurricane
Crow v Hurricane
I logged in for an hour after work and found a Hurricane sitting in a belt in Adirain. I didn't think I was likely to win, but there was a chance that he was artillery fit, so I jumped into the belt.
As it turns out, he had autocannons. I hit about 50% shields on the approach, but then actually managed to get under his guns - he was missing nine out of every ten shots. He also had a flight of light drones, though, and I was fairly certain that I could not clear the drones fast enough to avoid exploding (although I have rockets, it takes a few volleys to down a drone if it isn't webbed), so I bailed.
We both wished each other a "gf", and the pilot confirmed that he did indeed fly artillery fit Canes some times. Luck of the draw, and all that. He also complemented me on my approach, which was nice of him, as I'd been feeling like I really screwed it up. Apparently, just surviving an approach against an auto 'Cane gets you points.
Crow v Jaguar
After waiting out my GCC, I engaged a Jag in Jov. I approached, took control of the fight, and started beating on his shield tank. He tried very hard to close with me, but my speed advantage was enough that he stood no chance at all.
After he hit 50% shields, though, his two buddys show up in a Falcon and a Nemesis (wtf?). I laughed, and left when the first jamming wave hit me.
Malediction v Tengu
After dinner, I log back in and probe down a missioning Tengu in Jov. I come back in a cap boosted, active tanked Malediction (all the other Tuskers were too far from home to participate, so I needed a fit that could tank the Tengu's damage while I solo'd it), and jump into the mission.
The acceleration gate puts me 160 km off the Tengu. I'm fast, but not that fast. He warps out, while I sit in the mission, chatting with Dian. He doesn't come back.
Afterthoughts
I've posted about the less cinematic aspects of solo roaming before. Here, I had three potentially awesome fights, and yet I ended the day with nothing to show for my efforts but some heat damage and a repair bill. Such is a pirate's lot.
This sort of thing happens reasonably often. The Crow (and the Malediction before that) has given me the ability to escape fights that I would otherwise have lost (which is probably all of the above, if I'm honest).
It's a mixed blessing, however. On one hand, I'm able to engage in fights that really push me, without always having to pay the "stupid tax" that comes with trying to solo above class ships. On the other hand, "almost" rarely makes a good story. These fights are the pirate's equivalent of a fisherman's "one that got away".
I totally understand the feeling. Even happens in group fleet roams for me as well. There was a day where an alliance FC took out a fleet, and we roamed for 3 hours and, for all intents and purposes, got nothing.
ReplyDeleteBad days to go with the good, for sure.
lol,that has happened to meet so much in the past. The other day we went on 20+ jump roam just to meet up with guys who are 2 jumps away normally! Just found stragglers on the way back. Sometimes it's just a good ole chat on ts. I noticed an old matie is a tusker! "Cool" he rocks, hope you get a chance to fly with him.
ReplyDeleteGreat blog post thanks for sharing.
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