tag:blogger.com,1999:blog-6805133248596408088.post4739800351415893042..comments2024-01-08T00:41:13.089-08:00Comments on Flight of Dragons: Malediction: a reviewUnknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6805133248596408088.post-83850439497524644782011-06-10T08:40:41.933-07:002011-06-10T08:40:41.933-07:00When I had a stiletto, I do remember having longer...When I had a stiletto, I do remember having longer point range than targeting range. Since I had 4 midslots, I slapped on a sensor booster as my midslot utility, since the other 3 slots were taken by an MSE II, MWD, and disruptor II. For that long point configuration, I could barely fit 125 mm II's, and the DPS output was rather pitiful, so I resigned it to being pure tackle. The Claw on the other hand had no point range bonus, but it has 4 low slots for brawling close range with 4 guns, or for keeping maximum speed on a long point, or something in between. I'd still greatly prefer a dual prop Jaguar to a Claw or Stiletto though to be honest, it's tankier and does more damage while still being fairly fast.Truen1ghthttps://www.blogger.com/profile/14658827203515387622noreply@blogger.comtag:blogger.com,1999:blog-6805133248596408088.post-22252212957667455982011-06-10T05:10:27.053-07:002011-06-10T05:10:27.053-07:00As Wensley said, most of the tackle inties (in fac...As Wensley said, most of the tackle inties (in fact most inties full stop) have very short range. When flying them in a typical fleet inty role it's fairly normal to use either a sensor booster, targeting range rig, or something similar to boost that.<br /><br />In that kind of scenario, the rockets aren't really any more or less practical than the weapon systems of other fleet inties, which are equally unable to hit out to tackle range. They're mainly just used to engage drones, or in the malediction's case they can also serve the dual purpose of loading defenders when tackling a missile ship.<br /><br />That said, I was never really a fan of the malediction as a fleet inty. I actually think its applications as a close range pseudo-combat inty are much more interesting.Azualhttps://www.blogger.com/profile/00284543108965798013noreply@blogger.comtag:blogger.com,1999:blog-6805133248596408088.post-12805213193964159632011-06-10T01:33:24.849-07:002011-06-10T01:33:24.849-07:00A couple of things I wanted to say in response to ...A couple of things I wanted to say in response to your post. First of all, as a tackling interceptor it doesn't matter that the Maledictions weapons range is limited. The point of guns on a tackle inty are basically just to defend itself against the inevitable swarm of Warrior IIs that will be coming its way. As you've said, though, when combined with the tanking bonus it actually makes a fairly capable combat inty too. The bonus to warp scrambler range is nice on a ship that can kite out to long range (for a frigate) thanks to rockets.<br /><br />The second thing I was going to say is that as you get to know your ships and their properties you will find that you can judge how well you're hitting much better from the overview than the combat logs. I find that just the pop-up notifications are more than enough for me to make piloting decisions. About the only time I look at the actual logs is to analyse a fight later on.<br /><br />Oh, the Malediction's lock range can be fixed with either a rig or a low slot mod if you're going for a full tackle fit. The Stiletto has similarly gimped range.Wensleyhttp://www.rifterdrifter.comnoreply@blogger.com