tag:blogger.com,1999:blog-6805133248596408088.post1969035798911125753..comments2024-01-08T00:41:13.089-08:00Comments on Flight of Dragons: Lasers v ProjectilesUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6805133248596408088.post-44513237579399905462011-02-16T08:56:43.050-08:002011-02-16T08:56:43.050-08:00You are absolutely right about fall-off. The flip ...You are absolutely right about fall-off. The flip side, of course, is tracking, which will increase the autocannon's damage compared to the laser where targets are moving at high speeds. <br /><br />Depending on who and what you are fighting, one quality will be more important than the other. I'm sure somebody with EFT skills could do a graph... I just wanted to get a rough idea of how the two compared on paper.<br /><br />As for web + scram, I have tried that and you'll get to see for yourself how that worked out when I post Punisher 5.Taurean Eltaninhttps://www.blogger.com/profile/05358324742585461540noreply@blogger.comtag:blogger.com,1999:blog-6805133248596408088.post-68005075374923227032011-02-16T07:30:53.300-08:002011-02-16T07:30:53.300-08:00I've been toying with the idea of forgoing any...I've been toying with the idea of forgoing any speed modules in exchange for web and scram on a punisher when fighting basically any other frigate. Do you think it might work better? Also not sure you were aware, but autocannons tend to miss something like 30-40% of shots in falloff. If said autocannon fit wants to do maximum damage, it needs to be within 1000 meters most of the time, which is usually impractical because of orbital speed which will play negatively to the tracking speed of the autocannonTruen1ghthttps://www.blogger.com/profile/14658827203515387622noreply@blogger.com